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29 #ifndef vtkX3DExporter_h
30 #define vtkX3DExporter_h
92 return reinterpret_cast<unsigned char *
>(this->OutputString);
represent and manipulate 3D points
a virtual light for 3D rendering
void WriteATextActor2D(vtkActor2D *anTextActor2D, vtkX3DExporterWriter *writer)
unsigned char * GetBinaryOutputString()
dynamic, self-adjusting array of unsigned char
#define vtkTypeMacro(thisClass, superclass)
abstract superclass for arrays of numeric data
void PrintSelf(ostream &os, vtkIndent indent)
GLsizei const GLfloat * points
#define vtkSetClampMacro(name, type, min, max)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkSetStringMacro(name)
void WriteAnActor(vtkActor *anActor, vtkX3DExporterWriter *writer, int index)
#define vtkGetMacro(name, type)
vtkGetStringMacro(ExtensionsString)
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
char * RegisterAndGetOutputString()
void WriteATexture(vtkActor *anActor, vtkX3DExporterWriter *writer)
a actor that draws 2D data
abstract class to write a scene to a file
abstract specification for renderers
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, vtkX3DExporterWriter *writer, int index)
int HasHeadLight(vtkRenderer *ren)
void WriteALight(vtkLight *aLight, vtkX3DExporterWriter *writer)
static vtkX3DExporter * New()
void WriteAnAppearance(vtkActor *anActor, bool writeEmissiveColor, vtkX3DExporterWriter *writer)
#define VTKIOEXPORT_EXPORT