Go to the documentation of this file.
30 #ifndef vtkValuePasses_h
31 #define vtkValuePasses_h
66 vtkInternals *Internals;
void SetInputArrayToProcess(int fieldAssociation, const char *name)
virtual ~vtkValuePasses()
void SetScalarRange(double min, double max)
static vtkValuePasses * New()
#define vtkTypeMacro(thisClass, superclass)
virtual void Render(const vtkRenderState *s)
GLuint const GLchar * name
Top level pass to render scene for ValuePainter.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
void SetInputArrayToProcess(int fieldAssociation, int fieldAttributeType)
void SetInputComponentToProcess(int comp)
Context in which a vtkRenderPass will render.
#define VTKRENDERINGOPENGL_EXPORT
Perform part of the rendering of a vtkRenderer.