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56 #ifndef vtkVRMLImporter_h
57 #define vtkVRMLImporter_h
72 class vtkVRMLImporterInternal;
141 vtkVRMLImporterInternal* Internal;
map vtkPolyData to graphics primitives
represent and manipulate 3D points
virtual void ImportLights(vtkRenderer *)
a virtual light for 3D rendering
dynamic, self-adjusting array of float
Superclass for all sources, filters, and sinks in VTK.
virtual void ImportCameras(vtkRenderer *)
#define vtkTypeMacro(thisClass, superclass)
virtual void enterNode(const char *)
abstract base class for most VTK objects
virtual void enterField(const char *)
virtual void ImportProperties(vtkRenderer *)
virtual void ImportActors(vtkRenderer *)
GLuint const GLchar * name
void PrintSelf(ostream &os, vtkIndent indent)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
object to represent cell connectivity
#define vtkSetStringMacro(name)
#define vtkGetMacro(name, type)
vtkGetStringMacro(ExtensionsString)
#define VTKIOIMPORT_EXPORT
vtkSetMacro(IgnoreDriverBugs, bool)
map scalar values into colors via a lookup table
virtual void useNode(const char *)
dynamic, self-adjusting array of vtkIdType
static vtkVRMLImporter * New()
abstract specification for renderers
vtkObject * GetVRMLDEFObject(const char *name)
represent surface properties of a geometric object
virtual int ImportBegin()