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29 #ifndef vtkVRMLExporter_h
30 #define vtkVRMLExporter_h
represent and manipulate 3D points
a virtual light for 3D rendering
represent and manipulate point attribute data
dynamic, self-adjusting array of unsigned char
#define vtkTypeMacro(thisClass, superclass)
abstract superclass for arrays of numeric data
GLsizei const GLfloat * points
void WriteALight(vtkLight *aLight, FILE *fp)
void PrintSelf(ostream &os, vtkIndent indent)
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
void SetFilePointer(FILE *)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkSetStringMacro(name)
#define vtkGetMacro(name, type)
vtkGetStringMacro(ExtensionsString)
vtkSetMacro(IgnoreDriverBugs, bool)
abstract class to write a scene to a file
void WriteShapeEnd(FILE *fileP)
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkVRMLExporter * New()
export a scene into VRML 2.0 format.
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
void WriteAnActor(vtkActor *anActor, FILE *fp)
#define VTKIOEXPORT_EXPORT