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45 #ifndef vtkUnstructuredGridLinearRayIntegrator_h
46 #define vtkUnstructuredGridLinearRayIntegrator_h
51 class vtkLinearRayIntegratorTransferFunction;
73 double intensity_front,
double attenuation_front,
74 double intensity_back,
double attenuation_back,
77 const double color_front[3],
78 double attenuation_front,
79 const double color_back[3],
80 double attenuation_back,
88 float attenuation_front,
float attenuation_back);
106 #endif //vtkUnstructuredGridLinearRayIntegrator_h
a superclass for volume ray integration functions
represents a volume (data & properties) in a rendered scene
vtkVolumeProperty * Property
record modification and/or execution time
#define vtkTypeMacro(thisClass, superclass)
performs piecewise linear ray integration.
virtual void Integrate(vtkDoubleArray *intersectionLengths, vtkDataArray *nearIntersections, vtkDataArray *farIntersections, float color[4])
abstract superclass for arrays of numeric data
vtkTimeStamp TransferFunctionsModified
GLuint GLsizei GLsizei * length
virtual void PrintSelf(ostream &os, vtkIndent indent)
vtkUnstructuredGridLinearRayIntegrator()
static float Psi(float length, float attenuation_front, float attenuation_back)
static void IntegrateRay(double length, double intensity_front, double attenuation_front, double intensity_back, double attenuation_back, float color[4])
a simple class to control print indentation
static vtkUnstructuredGridLinearRayIntegrator * New()
~vtkUnstructuredGridLinearRayIntegrator()
int NumIndependentComponents
virtual void Initialize(vtkVolume *volume, vtkDataArray *scalars)
vtkLinearRayIntegratorTransferFunction * TransferFunctions
static void IntegrateRay(double length, const double color_front[3], double attenuation_front, const double color_back[3], double attenuation_back, float color[4])
#define VTKRENDERINGVOLUME_EXPORT
dynamic, self-adjusting array of double
represents the common properties for rendering a volume.