void PrintSelf(ostream &os, vtkIndent indent)
void ThresholdByLower(double lower)
void ThresholdByUpper(double upper)
vtkThresholdTextureCoords()
~vtkThresholdTextureCoords()
void ThresholdBetween(double lower, double upper)
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
#define VTKFILTERSTEXTURE_EXPORT
static vtkThresholdTextureCoords * New()
compute 1D, 2D, or 3D texture coordinates based on scalar threshold