create a sphere centered at the origin
~vtkTexturedSphereSource()
int OutputPointsPrecision
static vtkTexturedSphereSource * New()
vtkTexturedSphereSource(int res=8)
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
#define VTK_MAX_SPHERE_RESOLUTION
void PrintSelf(ostream &os, vtkIndent indent)