virtual void SetTexture(vtkTexture *texture)
static vtkTexturedActor2D * New()
actor that draws 2D data with texture support
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
virtual unsigned long int GetMTime()
virtual void ReleaseGraphicsResources(vtkWindow *win)
virtual void ShallowCopy(vtkProp *prop)
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
handles properties associated with a texture map
virtual int RenderOverlay(vtkViewport *viewport)
void PrintSelf(ostream &os, vtkIndent indent)