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29 #ifndef vtkTextRepresentation_h
30 #define vtkTextRepresentation_h
38 class vtkTextRepresentationObserver;
#define vtkGetObjectMacro(name, type)
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
represent a vtkBorderWidget
GLsizei GLsizei GLuint * obj
virtual void SetWindowLocation(int enumLocation)
#define vtkTypeMacro(thisClass, superclass)
virtual void ReleaseGraphicsResources(vtkWindow *)
abstract base class for most VTK objects
vtkTextRepresentationObserver * Observer
virtual void SetPosition(float x[2])
GLint GLint GLint GLint GLint x
virtual void SetPosition(double x, double y)
window superclass for vtkRenderWindow
void SetTextActor(vtkTextActor *textActor)
vtkTextProperty * TextProperty
virtual void GetSize(double size[2])
void ExecuteTextPropertyModifiedEvent(vtkObject *obj, unsigned long enumEvent, void *p)
represent text for vtkTextWidget
void ExecuteTextActorModifiedEvent(vtkObject *obj, unsigned long enumEvent, void *p)
An actor that displays text. Scaled or unscaled.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
virtual void SetPosition(double pos[2])
#define vtkGetMacro(name, type)
virtual void UpdateWindowLocation()
virtual int HasTranslucentPolygonalGeometry()
virtual void BuildRepresentation()
abstract specification for Viewports
virtual void InitializeTextActor()
represent text properties.
void SetText(const char *text)
GLint GLint GLint GLint GLint GLint y
abstract specification for renderers
virtual int RenderOpaqueGeometry(vtkViewport *)
virtual void CheckTextBoundary()
virtual int RenderOverlay(vtkViewport *)
static vtkTextRepresentation * New()
virtual void GetActors2D(vtkPropCollection *)