int RenderOverlay(vtkViewport *viewport)
virtual double * GetBounds()
An actor that displays text.
vtkImageActor * ImageActor
void PrintSelf(ostream &os, vtkIndent indent)
static vtkTextActor3D * New()
virtual void SetTextProperty(vtkTextProperty *p)
static int GetRenderedDPI()
int RenderOpaqueGeometry(vtkViewport *viewport)
virtual int UpdateImageActor()
void GetBounds(double bounds[6])
void ShallowCopy(vtkProp *prop)
virtual int HasTranslucentPolygonalGeometry()
vtkTextProperty * TextProperty
int GetBoundingBox(int bbox[4])
represent text properties.
virtual void ReleaseGraphicsResources(vtkWindow *)
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)