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39 #ifndef vtkStandardPolyDataPainter_h
40 #define vtkStandardPolyDataPainter_h
68 unsigned long typeflags,
bool forceCompileOnly);
75 int buildnormals,
int interpolation);
89 vtkInternal* Internal;
93 #endif //vtkStandardPolyDataPainter_h
represent and manipulate 3D points
virtual void ProcessInformation(vtkInformation *)
represent and manipulate point attribute data
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
Abstract class for drawing poly data.
#define vtkTypeMacro(thisClass, superclass)
~vtkStandardPolyDataPainter()
abstract superclass for arrays of numeric data
static vtkStandardPolyDataPainter * New()
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
object to represent cell connectivity
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
virtual void PrintSelf(ostream &os, vtkIndent indent)
vtkStandardPolyDataPainter()
abstract specification for renderers
void DrawCells(int mode, vtkCellArray *connectivity, vtkIdType startCellId, vtkShaderDeviceAdapter2 *shaderDevice2, vtkRenderer *renderer, int buildnormals, int interpolation)
void UpdateGenericAttributesCache(vtkShaderDeviceAdapter2 *shaderDevice2)
A standard implementation of vtkPolyDataPainter.
void AddMultiTextureCoordsArray(vtkDataArray *array)
#define VTKRENDERINGOPENGL_EXPORT