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89 #ifndef vtkSplineWidget_h
90 #define vtkSplineWidget_h
107 #define VTK_PROJECTION_YZ 0
108 #define VTK_PROJECTION_XZ 1
109 #define VTK_PROJECTION_XY 2
110 #define VTK_PROJECTION_OBLIQUE 3
126 {this->Superclass::PlaceWidget();}
127 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
128 double zmin,
double zmax)
129 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,
zmax);}
151 { this->SetProjectionNormal(0); }
153 { this->SetProjectionNormal(1); }
155 { this->SetProjectionNormal(2); }
157 { this->SetProjectionNormal(3); }
340 void Scale(
double *p1,
double *p2,
int X,
int Y);
342 void Spin(
double *p1,
double *p2,
double *vpn);
represent and manipulate 3D points
#define vtkGetObjectMacro(name, type)
tessellate parametric functions
create an array of quadrilaterals located in a plane
#define vtkTypeMacro(thisClass, superclass)
abstract base class for most VTK objects
GLint GLint GLint GLint GLint x
GLsizei const GLfloat * points
parametric function for 1D interpolating splines
#define vtkSetClampMacro(name, type, min, max)
create a polygonal sphere centered at the origin
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkGetMacro(name, type)
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
abstract superclass for all actors, volumes and annotations
GLint GLint GLint GLint GLint GLint y
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds