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30 #ifndef vtkSplineRepresentation_h
31 #define vtkSplineRepresentation_h
represent and manipulate 3D points
void GetPolyData(vtkPolyData *pd)
#define vtkGetObjectMacro(name, type)
void SetResolution(int resolution)
void InitializeHandles(vtkPoints *points)
virtual void SetNumberOfHandles(int npts)
tessellate parametric functions
vtkWidgetRepresentation base class for a widget that represents an curve that connects control points...
create an array of quadrilaterals located in a plane
#define vtkTypeMacro(thisClass, superclass)
virtual void BuildRepresentation()
GLsizei const GLfloat * points
virtual void InsertHandleOnLine(double *pos)
void PrintSelf(ostream &os, vtkIndent indent)
parametric function for 1D interpolating splines
virtual void SetParametricSpline(vtkParametricSpline *)
create a polygonal sphere centered at the origin
vtkDoubleArray * GetHandlePositions()
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkGetMacro(name, type)
~vtkSplineRepresentation()
vtkParametricFunctionSource * ParametricFunctionSource
static vtkSplineRepresentation * New()
abstract superclass for all actors, volumes and annotations
vtkParametricSpline * ParametricSpline
vtkSplineRepresentation()
concrete dataset represents vertices, lines, polygons, and triangle strips
dynamic, self-adjusting array of double
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds
representation for a spline.