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43 #ifndef vtkShadowMapPass_h
44 #define vtkShadowMapPass_h
54 class vtkShadowMapPassTextures;
55 class vtkShadowMapPassLightCameras;
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
#define vtkGetObjectMacro(name, type)
a virtual light for 3D rendering
virtual void Render(const vtkRenderState *s)
record modification and/or execution time
vtkShadowMapPassTextures * ShadowMaps
#define vtkTypeMacro(thisClass, superclass)
void CheckSupport(vtkOpenGLRenderWindow *w)
virtual void SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass)
Implement a shadow mapping render pass.
window superclass for vtkRenderWindow
implicit function for an halo
vtkShaderProgram2 * Program
vtkTextureObject * IntensityMap
void ReleaseGraphicsResources(vtkWindow *w)
vtkTimeStamp LastRenderTime
sample an implicit function over a structured point set
a simple class to control print indentation
abstracts an OpenGL texture object.
void PrintSelf(ostream &os, vtkIndent indent)
a virtual camera for 3D rendering
vtkShadowMapBakerPass * ShadowMapBakerPass
void BuildSpotLightIntensityMap()
vtkRenderPass * OpaquePass
vtkRenderPass * CompositeRGBAPass
static vtkShadowMapPass * New()
vtkImageExport * IntensityExporter
Export VTK images to third-party systems.
vtkShadowMapPassLightCameras * LightCameras
vtkSampleFunction * IntensitySource
GLubyte GLubyte GLubyte GLubyte w
vtkFrameBufferObject * FrameBufferObject
Context in which a vtkRenderPass will render.
virtual ~vtkShadowMapPass()
virtual void SetOpaquePass(vtkRenderPass *opaquePass)
Implement a builder of shadow map pass.
#define VTKRENDERINGOPENGL_EXPORT
Perform part of the rendering of a vtkRenderer.