VTK
vtkShadowMapPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkShadowMapPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
43 #ifndef vtkShadowMapPass_h
44 #define vtkShadowMapPass_h
45 
46 #include "vtkRenderingOpenGLModule.h" // For export macro
47 #include "vtkRenderPass.h"
48 
51 class vtkCamera;
52 class vtkLight;
54 class vtkShadowMapPassTextures; // internal
55 class vtkShadowMapPassLightCameras; // internal
56 class vtkShaderProgram2;
57 class vtkImageExport;
58 class vtkTextureObject;
59 class vtkImplicitHalo;
60 class vtkSampleFunction;
62 
64 {
65 public:
66  static vtkShadowMapPass *New();
68  void PrintSelf(ostream& os, vtkIndent indent);
69 
70  //BTX
72 
74  virtual void Render(const vtkRenderState *s);
75  //ETX
77 
81 
83 
86  virtual void SetShadowMapBakerPass(
87  vtkShadowMapBakerPass *shadowMapBakerPass);
89 
91 
97  virtual void SetOpaquePass(vtkRenderPass *opaquePass);
99 
100  protected:
103 
105  virtual ~vtkShadowMapPass();
106 
109 
113 
116 
118 
121 
122  vtkShadowMapPassTextures *ShadowMaps;
123  vtkShadowMapPassLightCameras *LightCameras;
125 
127 
131 
133 
134 private:
135  vtkShadowMapPass(const vtkShadowMapPass&); // Not implemented.
136  void operator=(const vtkShadowMapPass&); // Not implemented.
137 };
138 
139 #endif
vtkFrameBufferObject
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
Definition: vtkFrameBufferObject.h:47
vtkGetObjectMacro
#define vtkGetObjectMacro(name, type)
Definition: vtkSetGet.h:232
vtkLight
a virtual light for 3D rendering
Definition: vtkLight.h:61
vtkShadowMapPass::Render
virtual void Render(const vtkRenderState *s)
vtkRenderPass.h
vtkTimeStamp
record modification and/or execution time
Definition: vtkTimeStamp.h:35
vtkShadowMapPass::ShadowMaps
vtkShadowMapPassTextures * ShadowMaps
Definition: vtkShadowMapPass.h:122
vtkRenderingOpenGLModule.h
vtkgl::s
GLdouble s
Definition: vtkgl.h:11594
vtkTypeMacro
#define vtkTypeMacro(thisClass, superclass)
Definition: vtkSetGet.h:642
vtkShadowMapPass::CheckSupport
void CheckSupport(vtkOpenGLRenderWindow *w)
vtkShadowMapPass::SetShadowMapBakerPass
virtual void SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass)
vtkShadowMapPass
Implement a shadow mapping render pass.
Definition: vtkShadowMapPass.h:64
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:34
vtkImplicitHalo
implicit function for an halo
Definition: vtkImplicitHalo.h:38
vtkShadowMapPass::Program
vtkShaderProgram2 * Program
Definition: vtkShadowMapPass.h:124
vtkShadowMapPass::IntensityMap
vtkTextureObject * IntensityMap
Definition: vtkShadowMapPass.h:126
vtkShadowMapPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w)
vtkShadowMapPass::LastRenderTime
vtkTimeStamp LastRenderTime
Definition: vtkShadowMapPass.h:132
vtkSampleFunction
sample an implicit function over a structured point set
Definition: vtkSampleFunction.h:45
vtkInformationIntegerKey
Key for integer values in vtkInformation.
Definition: vtkInformationIntegerKey.h:34
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:40
vtkShadowMapPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
vtkCamera
a virtual camera for 3D rendering
Definition: vtkCamera.h:49
vtkShadowMapPass::ShadowMapBakerPass
vtkShadowMapBakerPass * ShadowMapBakerPass
Definition: vtkShadowMapPass.h:114
vtkShadowMapPass::BuildSpotLightIntensityMap
void BuildSpotLightIntensityMap()
vtkShadowMapPass::OpaquePass
vtkRenderPass * OpaquePass
Definition: vtkShadowMapPass.h:117
vtkShadowMapPass::Halo
vtkImplicitHalo * Halo
Definition: vtkShadowMapPass.h:130
vtkShadowMapPass::CompositeRGBAPass
vtkRenderPass * CompositeRGBAPass
Definition: vtkShadowMapPass.h:115
vtkShadowMapPass::New
static vtkShadowMapPass * New()
vtkShaderProgram2
GLSL Program.
Definition: vtkShaderProgram2.h:68
vtkShadowMapPass::IntensityExporter
vtkImageExport * IntensityExporter
Definition: vtkShadowMapPass.h:129
vtkImageExport
Export VTK images to third-party systems.
Definition: vtkImageExport.h:41
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:41
vtkShadowMapPass::LightCameras
vtkShadowMapPassLightCameras * LightCameras
Definition: vtkShadowMapPass.h:123
vtkShadowMapPass::IntensitySource
vtkSampleFunction * IntensitySource
Definition: vtkShadowMapPass.h:128
vtkgl::w
GLubyte GLubyte GLubyte GLubyte w
Definition: vtkgl.h:12054
vtkShadowMapPass::FrameBufferObject
vtkFrameBufferObject * FrameBufferObject
Definition: vtkShadowMapPass.h:120
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:40
vtkShadowMapPass::~vtkShadowMapPass
virtual ~vtkShadowMapPass()
vtkShadowMapPass::SetOpaquePass
virtual void SetOpaquePass(vtkRenderPass *opaquePass)
vtkShadowMapBakerPass
Implement a builder of shadow map pass.
Definition: vtkShadowMapBakerPass.h:60
vtkShadowMapPass::vtkShadowMapPass
vtkShadowMapPass()
VTKRENDERINGOPENGL_EXPORT
#define VTKRENDERINGOPENGL_EXPORT
Definition: vtkRenderingOpenGLModule.h:15
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:58