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vtkShadowMapBakerPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkShadowMapPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
45 #ifndef vtkShadowMapBakerPass_h
46 #define vtkShadowMapBakerPass_h
47 
48 #include "vtkRenderingOpenGLModule.h" // For export macro
49 #include "vtkRenderPass.h"
50 
53 class vtkCamera;
54 class vtkLight;
56 class vtkShadowMapBakerPassTextures; // internal
57 class vtkShadowMapBakerPassLightCameras; // internal
58 
60 {
61 public:
64  void PrintSelf(ostream& os, vtkIndent indent);
65 
70 
71  // If this key exists on the Propertykeys of a prop, the prop is viewed as a
72  // light/shadow receiver. This key is not mutually exclusive with the
73  // OCCLUDER() key.
75 
76  //BTX
78 
80  virtual void Render(const vtkRenderState *s);
81  //ETX
83 
87 
89 
94  virtual void SetOpaquePass(vtkRenderPass *opaquePass);
96 
98 
103  virtual void SetCompositeZPass(vtkRenderPass *compositeZPass);
105 
107 
110  vtkSetMacro(Resolution,unsigned int);
111  vtkGetMacro(Resolution,unsigned int);
113 
115 
123  vtkSetMacro(PolygonOffsetFactor,float);
124  vtkGetMacro(PolygonOffsetFactor,float);
126 
128 
137  vtkSetMacro(PolygonOffsetUnits,float);
138  vtkGetMacro(PolygonOffsetUnits,float);
140 
145 
151 
152 //BTX
156 
158 
161 //ETX
163 
169 
170  // // Description:
171  // INTERNAL USE ONLY.
172  // Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
173  //
174  // Set NeedUpate to false. Called by vtkShadowMapPass.
175  void SetUpToDate();
176 
177  protected:
180 
183 
185 
188  void PointNearFar(double *v,
189  double *pt,
190  double *dir,
191  double &mNear,
192  double &mFar,
193  bool initialized);
195 
197 
199  void BoxNearFar(double *bb,
200  double *pt,
201  double *dir,
202  double &mNear,
203  double &mFar);
205 
206  //BTX
208 
211  double *boundingBox,
212  vtkCamera *lcamera);
213  //ETX
215 
219 
221 
223 
224  unsigned int Resolution;
225 
228 
230 
233 
236 
237 
240 
241 private:
242  vtkShadowMapBakerPass(const vtkShadowMapBakerPass&); // Not implemented.
243  void operator=(const vtkShadowMapBakerPass&); // Not implemented.
244 };
245 
246 #endif
vtkShadowMapBakerPass::SetCompositeZPass
virtual void SetCompositeZPass(vtkRenderPass *compositeZPass)
vtkFrameBufferObject
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
Definition: vtkFrameBufferObject.h:47
vtkShadowMapBakerPass::GetShadowMaps
vtkShadowMapBakerPassTextures * GetShadowMaps()
vtkGetObjectMacro
#define vtkGetObjectMacro(name, type)
Definition: vtkSetGet.h:232
vtkLight
a virtual light for 3D rendering
Definition: vtkLight.h:61
vtkShadowMapBakerPass::GetNeedUpdate
bool GetNeedUpdate()
vtkRenderPass.h
vtkShadowMapBakerPass::SetOpaquePass
virtual void SetOpaquePass(vtkRenderPass *opaquePass)
vtkShadowMapBakerPass::OpaquePass
vtkRenderPass * OpaquePass
Definition: vtkShadowMapBakerPass.h:220
vtkShadowMapBakerPass::vtkShadowMapBakerPass
vtkShadowMapBakerPass()
vtkTimeStamp
record modification and/or execution time
Definition: vtkTimeStamp.h:35
vtkShadowMapBakerPass::CheckSupport
void CheckSupport(vtkOpenGLRenderWindow *w)
vtkRenderingOpenGLModule.h
vtkShadowMapBakerPass::SetUpToDate
void SetUpToDate()
vtkgl::s
GLdouble s
Definition: vtkgl.h:11594
vtkTypeMacro
#define vtkTypeMacro(thisClass, superclass)
Definition: vtkSetGet.h:642
vtkShadowMapBakerPass::Render
virtual void Render(const vtkRenderState *s)
vtkX3D::dir
@ dir
Definition: vtkX3D.h:324
vtkgl::v
const GLdouble * v
Definition: vtkgl.h:11595
vtkShadowMapBakerPass::Resolution
unsigned int Resolution
Definition: vtkShadowMapBakerPass.h:224
vtkShadowMapBakerPass::BuildCameraLight
void BuildCameraLight(vtkLight *light, double *boundingBox, vtkCamera *lcamera)
vtkShadowMapBakerPass::NeedUpdate
bool NeedUpdate
Definition: vtkShadowMapBakerPass.h:239
vtkShadowMapBakerPass::~vtkShadowMapBakerPass
virtual ~vtkShadowMapBakerPass()
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:34
vtkShadowMapBakerPass::CompositeZPass
vtkRenderPass * CompositeZPass
Definition: vtkShadowMapBakerPass.h:222
vtkShadowMapBakerPass::LastRenderTime
vtkTimeStamp LastRenderTime
Definition: vtkShadowMapBakerPass.h:238
vtkShadowMapBakerPass::PointNearFar
void PointNearFar(double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized)
vtkShadowMapBakerPass::ShadowMaps
vtkShadowMapBakerPassTextures * ShadowMaps
Definition: vtkShadowMapBakerPass.h:234
vtkShadowMapBakerPass::PolygonOffsetUnits
float PolygonOffsetUnits
Definition: vtkShadowMapBakerPass.h:227
vtkInformationIntegerKey
Key for integer values in vtkInformation.
Definition: vtkInformationIntegerKey.h:34
vtkShadowMapBakerPass::LightCameras
vtkShadowMapBakerPassLightCameras * LightCameras
Definition: vtkShadowMapBakerPass.h:235
vtkShadowMapBakerPassLightCameras
Definition: vtkShadowMapPassInternal.h:32
vtkShadowMapBakerPass::GetHasShadows
bool GetHasShadows()
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkCamera
a virtual camera for 3D rendering
Definition: vtkCamera.h:49
vtkShadowMapBakerPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
vtkShadowMapBakerPass::RECEIVER
static vtkInformationIntegerKey * RECEIVER()
vtkShadowMapBakerPass::OCCLUDER
static vtkInformationIntegerKey * OCCLUDER()
vtkGetMacro
#define vtkGetMacro(name, type)
Definition: vtkSetGet.h:93
vtkShadowMapBakerPass::GetLightCameras
vtkShadowMapBakerPassLightCameras * GetLightCameras()
vtkShadowMapBakerPass::HasShadows
bool HasShadows
Definition: vtkShadowMapBakerPass.h:229
vtkSetMacro
vtkSetMacro(IgnoreDriverBugs, bool)
vtkShadowMapBakerPass::PolygonOffsetFactor
float PolygonOffsetFactor
Definition: vtkShadowMapBakerPass.h:226
vtkShadowMapBakerPass::FrameBufferObject
vtkFrameBufferObject * FrameBufferObject
Definition: vtkShadowMapBakerPass.h:232
vtkShadowMapBakerPass::New
static vtkShadowMapBakerPass * New()
vtkShadowMapBakerPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w)
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:41
vtkgl::w
GLubyte GLubyte GLubyte GLubyte w
Definition: vtkgl.h:12054
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:40
vtkShadowMapBakerPass::LightCreatesShadow
bool LightCreatesShadow(vtkLight *l)
vtkShadowMapBakerPass
Implement a builder of shadow map pass.
Definition: vtkShadowMapBakerPass.h:60
vtkShadowMapBakerPass::BoxNearFar
void BoxNearFar(double *bb, double *pt, double *dir, double &mNear, double &mFar)
VTKRENDERINGOPENGL_EXPORT
#define VTKRENDERINGOPENGL_EXPORT
Definition: vtkRenderingOpenGLModule.h:15
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:58
vtkShadowMapBakerPassTextures
Definition: vtkShadowMapPassInternal.h:26