#define vtkGetObjectMacro(name, type)
const char * GetLastCompileLog()
@ VTK_SHADER_TYPE_TESSELLATION_CONTROL
virtual void SetUniformVariables(vtkUniformVariables *variables)
const char * GetTypeAsString()
record modification and/or execution time
#define vtkTypeMacro(thisClass, superclass)
abstract base class for most VTK objects
void SetContext(vtkRenderWindow *context)
vtkWeakPointer< vtkRenderWindow > Context
bool GetLastCompileStatus()
size_t LastCompileLogCapacity
@ VTK_SHADER_TYPE_FRAGMENT
static bool IsSupported(vtkRenderWindow *context)
a simple class to control print indentation
#define vtkSetStringMacro(name)
bool LoadRequiredExtensions(vtkRenderWindow *context)
virtual void ReleaseGraphicsResources()
bool SupportGeometryShader
#define vtkGetMacro(name, type)
vtkGetStringMacro(ExtensionsString)
vtkUniformVariables * UniformVariables
vtkRenderWindow * GetContext()
vtkSetMacro(IgnoreDriverBugs, bool)
@ VTK_SHADER_TYPE_TESSELLATION_EVALUATION
create a window for renderers to draw into
void PrintSelf(ostream &os, vtkIndent indent)
static vtkShader2 * New()
vtkTimeStamp LastCompileTime
#define VTKRENDERINGOPENGL_EXPORT
@ VTK_SHADER_TYPE_GEOMETRY