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26 #ifndef vtkResliceCursorActor_h
27 #define vtkResliceCursorActor_h
map vtkPolyData to graphics primitives
#define vtkGetObjectMacro(name, type)
represents an 3D object for placement in a rendered scene
Geometry for a reslice cursor.
vtkResliceCursorPolyDataAlgorithm * CursorAlgorithm
#define vtkTypeMacro(thisClass, superclass)
static vtkResliceCursorActor * New()
vtkActor * GetCenterlineActor(int axis)
vtkProperty * GetCenterlineProperty(int i)
window superclass for vtkRenderWindow
Fast Simple Class for dealing with 3D bounds.
virtual int HasTranslucentPolygonalGeometry()
generates a 2D reslice cursor polydata
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
void UpdateViewProps(vtkViewport *v=NULL)
vtkProperty * GetThickSlabProperty(int i)
unsigned long int GetMTime()
abstract specification for Viewports
void PrintSelf(ostream &os, vtkIndent indent)
virtual void SetUserMatrix(vtkMatrix4x4 *matrix)
Represent a reslice cursor.
void ReleaseGraphicsResources(vtkWindow *)
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
void UpdateHoleSize(vtkViewport *v)