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35 #ifndef vtkRenderStepsPass_h
36 #define vtkRenderStepsPass_h
38 #include "vtkRenderingOpenGL2Module.h"
vtkRenderPass * LightsPass
#define vtkGetObjectMacro(name, type)
void SetLightsPass(vtkRenderPass *)
#define vtkTypeMacro(thisClass, superclass)
void SetOverlayPass(vtkRenderPass *)
virtual ~vtkRenderStepsPass()
virtual void Render(const vtkRenderState *s)
window superclass for vtkRenderWindow
vtkRenderPass * OverlayPass
a simple class to control print indentation
virtual void ReleaseGraphicsResources(vtkWindow *w)
vtkRenderPass * TranslucentPass
void SetOpaquePass(vtkRenderPass *)
vtkRenderPass * OpaquePass
Implement the camera render pass.
void SetTranslucentPass(vtkRenderPass *)
void SetCameraPass(vtkCameraPass *)
vtkCameraPass * CameraPass
Execute render passes sequentially.
void PrintSelf(ostream &os, vtkIndent indent)
vtkSequencePass * SequencePass
void SetPostProcessPass(vtkRenderPass *)
void SetVolumetricPass(vtkRenderPass *)
static vtkRenderStepsPass * New()
GLubyte GLubyte GLubyte GLubyte w
Context in which a vtkRenderPass will render.
vtkRenderPass * VolumetricPass
vtkRenderPass * PostProcessPass
Execute render passes sequentially.
Perform part of the rendering of a vtkRenderer.