Go to the documentation of this file.
41 #ifndef vtkRectilinearWipeRepresentation_h
42 #define vtkRectilinearWipeRepresentation_h
140 double StartWipePosition[2];
represent and manipulate 3D points
virtual int ComputeInteractionState(int X, int Y, int modify=0)
#define vtkGetObjectMacro(name, type)
draw vtkPolyData onto the image plane
virtual int HasTranslucentPolygonalGeometry()
represent a vtkRectilinearWipeWidget
virtual void WidgetInteraction(double eventPos[2])
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
void SetImageActor(vtkImageActor *imageActor)
#define vtkTypeMacro(thisClass, superclass)
make a rectilinear combination of two images.
window superclass for vtkRenderWindow
vtkImageRectilinearWipe * RectilinearWipe
virtual void BuildRepresentation()
#define vtkSetClampMacro(name, type, min, max)
vtkImageActor * ImageActor
vtkPolyDataMapper2D * WipeMapper
virtual void GetActors2D(vtkPropCollection *)
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
a simple class to control print indentation
static vtkRectilinearWipeRepresentation * New()
object to represent cell connectivity
#define vtkGetMacro(name, type)
abstract specification for Viewports
represent surface properties of a 2D image
a actor that draws 2D data
void SetRectilinearWipe(vtkImageRectilinearWipe *wipe)
vtkRectilinearWipeRepresentation()
draw an image in a rendered 3D scene
concrete dataset represents vertices, lines, polygons, and triangle strips
void PrintSelf(ostream &os, vtkIndent indent)
virtual int RenderOverlay(vtkViewport *viewport)
virtual void StartWidgetInteraction(double eventPos[2])
virtual void ReleaseGraphicsResources(vtkWindow *)
~vtkRectilinearWipeRepresentation()