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27 #ifndef vtkRayCastImageDisplayHelper_h
28 #define vtkRayCastImageDisplayHelper_h
46 int imageMemorySize[2],
47 int imageViewportSize[2],
48 int imageInUseSize[2],
51 unsigned char *
image ) = 0;
54 int imageMemorySize[2],
55 int imageViewportSize[2],
56 int imageInUseSize[2],
59 unsigned short *
image ) = 0;
63 float requestedDepth ) = 0;
vtkRayCastImageDisplayHelper()
represents a volume (data & properties) in a rendered scene
helper class for a ray cast image
helper class that draws the image to the screen
virtual void RenderTexture(vtkVolume *vol, vtkRenderer *ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, unsigned char *image)=0
#define vtkTypeMacro(thisClass, superclass)
static vtkRayCastImageDisplayHelper * New()
abstract base class for most VTK objects
window superclass for vtkRenderWindow
#define vtkSetClampMacro(name, type, min, max)
a simple class to control print indentation
#define vtkGetMacro(name, type)
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
virtual void RenderTexture(vtkVolume *vol, vtkRenderer *ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, unsigned short *image)=0
abstract specification for renderers
~vtkRayCastImageDisplayHelper()
#define VTKRENDERINGVOLUME_EXPORT
virtual void PrintSelf(ostream &os, vtkIndent indent)
virtual void ReleaseGraphicsResources(vtkWindow *)
GLenum GLsizei GLenum GLenum const GLvoid * image
virtual void RenderTexture(vtkVolume *vol, vtkRenderer *ren, vtkFixedPointRayCastImage *image, float requestedDepth)=0