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52 #ifndef vtkQuadricLODActor_h
53 #define vtkQuadricLODActor_h
120 { this->SetDataConfiguration(UNKNOWN); }
122 { this->SetDataConfiguration(XLINE); }
124 { this->SetDataConfiguration(YLINE); }
126 { this->SetDataConfiguration(ZLINE); }
128 { this->SetDataConfiguration(XYPLANE); }
130 { this->SetDataConfiguration(YZPLANE); }
132 { this->SetDataConfiguration(XZPLANE); }
134 { this->SetDataConfiguration(XYZVOLUME); }
181 { this->SetPropType(FOLLOWER); }
183 { this->SetPropType(ACTOR); }
map vtkPolyData to graphics primitives
void ShallowCopy(vtkProp *prop)
int RenderOpaqueGeometry(vtkViewport *viewport)
double CachedInteractiveFrameRate
#define VTKRENDERINGLOD_EXPORT
#define vtkGetObjectMacro(name, type)
virtual void Render(vtkRenderer *, vtkMapper *)
a specific level-of-detail strategy using the quadric clustering decimation algorithm
void SetDataConfigurationToUnknown()
void SetPropTypeToFollower()
void SetDataConfigurationToYZPlane()
void SetPropTypeToActor()
vtkQuadricClustering * LODFilter
void SetDataConfigurationToYLine()
record modification and/or execution time
#define vtkTypeMacro(thisClass, superclass)
vtkIdType GetDisplayListSize(vtkPolyData *pd)
void SetDataConfigurationToZLine()
double CollapseDimensionRatio
void SetDataConfigurationToXYPlane()
void PrintSelf(ostream &os, vtkIndent indent)
int MaximumDisplayListSize
window superclass for vtkRenderWindow
void SetCamera(vtkCamera *)
#define vtkSetClampMacro(name, type, min, max)
static vtkQuadricLODActor * New()
void SetDataConfigurationToXLine()
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
reduce the number of triangles in a mesh
a simple class to control print indentation
void ReleaseGraphicsResources(vtkWindow *)
a virtual camera for 3D rendering
#define vtkGetMacro(name, type)
abstract specification for Viewports
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
void SetLODFilter(vtkQuadricClustering *lodFilter)
vtkPolyDataMapper * LODMapper
void SetDataConfigurationToXZPlane()
void SetDataConfigurationToXYZVolume()