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36 #ifndef vtkProp3DFollower_h
37 #define vtkProp3DFollower_h
virtual vtkAssemblyPath * GetNextPath()
virtual double * GetBounds()
virtual int RenderVolumetricGeometry(vtkViewport *viewport)
void PrintSelf(ostream &os, vtkIndent indent)
#define vtkGetObjectMacro(name, type)
virtual void SetCamera(vtkCamera *)
virtual void ReleaseGraphicsResources(vtkWindow *)
represents an 3D object for placement in a rendered scene
void ShallowCopy(vtkProp *prop)
#define vtkTypeMacro(thisClass, superclass)
a vtkProp3D that always faces the camera
a list of nodes that form an assembly path
window superclass for vtkRenderWindow
virtual void SetProp3D(vtkProp3D *prop)
abstract class specifies interface to map data to graphics primitives
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
a virtual camera for 3D rendering
static vtkProp3DFollower * New()
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
abstract specification for Viewports
abstract superclass for all actors, volumes and annotations
virtual int HasTranslucentPolygonalGeometry()
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
virtual void ComputeMatrix()
#define VTKRENDERINGCORE_EXPORT
virtual vtkProp3D * GetProp3D()
vtkMatrix4x4 * InternalMatrix