Go to the documentation of this file.
40 #ifndef vtkPolyDataSilhouette_h
41 #define vtkPolyDataSilhouette_h
46 #define VTK_DIRECTION_SPECIFIED_VECTOR 0
47 #define VTK_DIRECTION_SPECIFIED_ORIGIN 1
48 #define VTK_DIRECTION_CAMERA_ORIGIN 2
49 #define VTK_DIRECTION_CAMERA_VECTOR 3
54 class vtkPolyDataEdges;
#define vtkGetObjectMacro(name, type)
#define vtkSetVector3Macro(name, type)
represents an 3D object for placement in a rendered scene
static vtkPolyDataSilhouette * New()
void SetProp3D(vtkProp3D VTK_WRAP_EXTERN *)
#define vtkTypeMacro(thisClass, superclass)
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
#define vtkGetVectorMacro(name, type, count)
void SetDirectionToSpecifiedOrigin()
#define VTKFILTERSHYBRID_EXPORT
vtkProp3D VTK_WRAP_EXTERN * GetProp3D()
#define VTK_DIRECTION_CAMERA_ORIGIN
a simple class to control print indentation
void SetDirectionToCameraVector()
a virtual camera for 3D rendering
void ComputeProjectionVector(double vector[3], double origin[3])
#define vtkGetMacro(name, type)
sort polydata along camera view direction
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
vtkPolyDataEdges * PreComp
#define VTK_DIRECTION_SPECIFIED_VECTOR
#define VTK_DIRECTION_CAMERA_VECTOR
void SetDirectionToCameraOrigin()
void PrintSelf(ostream &os, vtkIndent indent)
virtual void SetCamera(vtkCamera VTK_WRAP_EXTERN *)
void SetDirectionToSpecifiedVector()
#define VTK_DIRECTION_SPECIFIED_ORIGIN
Superclass for algorithms that produce only polydata as output.