Go to the documentation of this file.
43 #ifndef vtkPolyDataPainter_h
44 #define vtkPolyDataPainter_h
85 unsigned long typeflags,
bool forceCompileOnly);
107 #endif //_vtkPolyDataPainter_h
static vtkInformationIntegerKey * BUILD_NORMALS()
virtual void PrintSelf(ostream &os, vtkIndent indent)
vtkPolyData * GetOutputAsPolyData()
static vtkInformationObjectBaseKey * SHADER_DEVICE_ADAPTOR()
Abstract class for drawing poly data.
virtual void ProcessInformation(vtkInformation *)
#define vtkTypeMacro(thisClass, superclass)
static vtkInformationIntegerKey * DISABLE_SCALAR_COLOR()
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
Abstract class for drawing poly data.
vtkSetMacro(IgnoreDriverBugs, bool)
virtual void Render(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
vtkPolyData * GetInputAsPolyData()
static vtkInformationObjectBaseKey * DATA_ARRAY_TO_VERTEX_ATTRIBUTE()
#define VTKRENDERINGOPENGL_EXPORT