Go to the documentation of this file.
35 #ifndef vtkPointPicker_h
36 #define vtkPointPicker_h
static vtkPointPicker * New()
represents an 3D object for placement in a rendered scene
#define vtkTypeMacro(thisClass, superclass)
select a point by shooting a ray into a graphics window
superclass for 3D geometric pickers (uses ray cast)
a list of nodes that form an assembly path
a simple class to control print indentation
GLsizei const GLchar ** path
#define vtkGetMacro(name, type)
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
abstract class specifies interface to map 3D data
#define VTKRENDERINGCORE_EXPORT
double IntersectWithLine(double p1[3], double p2[3], double tol, vtkAssemblyPath *path, vtkProp3D *p, vtkAbstractMapper3D *m)
void PrintSelf(ostream &os, vtkIndent indent)