Go to the documentation of this file.
83 #ifndef vtkPlaneWidget_h
84 #define vtkPlaneWidget_h
103 #define VTK_PLANE_OFF 0
104 #define VTK_PLANE_OUTLINE 1
105 #define VTK_PLANE_WIREFRAME 2
106 #define VTK_PLANE_SURFACE 3
123 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
124 double zmin,
double zmax)
344 void Rotate(
int X,
int Y,
double *p1,
double *p2,
double *vpn);
345 void Spin(
double *p1,
double *p2);
346 void Scale(
double *p1,
double *p2,
int X,
int Y);
348 void Push(
double *p1,
double *p2);
map vtkPolyData to graphics primitives
represent and manipulate 3D points
perform various plane computations
#define vtkGetObjectMacro(name, type)
create an array of quadrilaterals located in a plane
#define vtkTypeMacro(thisClass, superclass)
abstract base class for most VTK objects
GLint GLint GLint GLint GLint x
GLuint GLsizei GLsizei * length
#define vtkSetClampMacro(name, type, min, max)
create a polygonal sphere centered at the origin
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkGetMacro(name, type)
create a line defined by two end points
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
abstract superclass for all actors, volumes and annotations
GLdouble GLdouble GLdouble r
GLint GLint GLint GLint GLint GLint y
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds
Superclass for algorithms that produce only polydata as output.