Go to the documentation of this file.
48 #ifndef vtkParallelCoordinatesInteractorStyle_h
49 #define vtkParallelCoordinatesInteractorStyle_h
119 int CursorStartPosition[2];
120 int CursorCurrentPosition[2];
121 int CursorLastPosition[2];
void GetCursorLastPosition(vtkViewport *viewport, double pos[2])
void GetCursorStartPosition(vtkViewport *viewport, double pos[2])
virtual void OnLeftButtonDown()
#define vtkGetVector2Macro(name, type)
virtual void OnMiddleButtonDown()
#define vtkTypeMacro(thisClass, superclass)
void PrintSelf(ostream &os, vtkIndent indent)
GLint GLint GLint GLint GLint x
virtual void StartInspect(int x, int y)
void GetCursorCurrentPosition(vtkViewport *viewport, double pos[2])
#define VTKINTERACTIONSTYLE_EXPORT
virtual void OnRightButtonDown()
static vtkParallelCoordinatesInteractorStyle * New()
a simple class to control print indentation
virtual void OnLeftButtonUp()
abstract specification for Viewports
virtual void Inspect(int x, int y)
GLint GLint GLint GLint GLint GLint y
virtual void EndInspect()
interactive manipulation of the camera
virtual void OnRightButtonUp()
vtkParallelCoordinatesInteractorStyle()
virtual void OnMiddleButtonUp()
~vtkParallelCoordinatesInteractorStyle()
interactive manipulation of the camera specialized for parallel coordinates
virtual void OnMouseMove()