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26 #ifndef vtkPLineIntegralConvolution2D_h
27 #define vtkPLineIntegralConvolution2D_h
29 #include "vtkLineIntegralConvolution2D.h"
virtual void WriteTimerLog(const char *fileName)
#define vtkTypeMacro(thisClass, superclass)
virtual void SetCommunicator(vtkPainterCommunicator *)
virtual void EndTimerEvent(const char *name)
virtual vtkPainterCommunicator * GetCommunicator()
GLuint const GLchar * name
a simple class to control print indentation
virtual void PrintSelf(ostream &os, vtkIndent indent)
virtual void StartTimerEvent(const char *name)
virtual void GetGlobalMinMax(vtkPainterCommunicator *comm, float &min, float &max)
GPU-based implementation of Line Integral Convolution (LIC)
vtkPLineIntegralConvolution2D()
virtual ~vtkPLineIntegralConvolution2D()
GLsizei const GLchar ** string
static vtkPLineIntegralConvolution2D * New()
#define VTKRENDERINGPARALLELLIC_EXPORT
parallel part of GPU-based implementation of Line Integral Convolution (LIC)