void ReleaseGraphicsResources(vtkWindow *win)
virtual void SetMinificationFilter(int)
virtual void SetWrapS(int)
void Activate(unsigned int texUnit)
void SetContext(vtkRenderWindow *)
abstracts an OpenGL texture object.
static vtkTextureObject * New()
bool CreateAlphaFromRaw(unsigned int width, int internalFormat, int rawType, void *raw)
void Deactivate(unsigned int texUnit)
virtual void SetMagnificationFilter(int)
void Update(vtkPiecewiseFunction *scalarOpacity, int blendMode, double sampleDistance, double range[2], double unitDistance, int filterValue, vtkOpenGLRenderWindow *renWin)