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21 #ifndef vtkOpenGLStickMapper_h
22 #define vtkOpenGLStickMapper_h
24 #include "vtkDomainsChemistryOpenGL2Module.h"
25 #include "vtkOpenGLPolyDataMapper.h"
55 virtual
void GetShaderTemplate(
62 virtual
void ReplaceShaderValues(
73 const
char *ScaleArray;
74 const
char *OrientationArray;
75 const
char *SelectionIdArray;
static vtkOpenGLStickMapper * New()
#define vtkTypeMacro(thisClass, superclass)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkSetStringMacro(name)
Vertex or Fragment shader, combined into a ShaderProgram.
use imposters to draw cylinders
abstract specification for renderers
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
a PolyDataMapper for the OpenGL library