VTK
vtkOpenGLProperty.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLProperty.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
22 #ifndef vtkOpenGLProperty_h
23 #define vtkOpenGLProperty_h
24 
25 #include "vtkRenderingOpenGLModule.h" // For export macro
26 #include "vtkProperty.h"
27 
29 class vtkOpenGLRenderer;
31 class vtkShader2;
34 class vtkShaderProgram2;
35 
37 {
38 public:
41  virtual void PrintSelf(ostream& os, vtkIndent indent);
42 
44  void Render(vtkActor *a, vtkRenderer *ren);
45 
48 
49  //BTX
51 
53  virtual void PostRender(vtkActor *a,
54  vtkRenderer *r);
56 
60  virtual void ReleaseGraphicsResources(vtkWindow *win);
61 
63 
68 
71 
73 
74  vtkGetObjectMacro(CurrentShaderProgram2, vtkShaderProgram2);
75  //ETX
77 
79 
83  virtual void AddShaderVariable(const char *name, int numVars, int *x);
84  virtual void AddShaderVariable(const char *name, int numVars, float *x);
85  virtual void AddShaderVariable(const char *name, int numVars, double *x);
87 
89 
90  static void SetMaterialProperties(unsigned int face,
91  double ambient, const double ambient_color[3],
92  double diffuse, const double diffuse_color[3],
93  double specular, const double specular_color[3], double specular_power,
94  double opacity, vtkOpenGLRenderWindow* context);
96 
97 protected:
100 
104  bool RenderShaders(vtkActor* actor, vtkRenderer* renderer);
105 
107 
109  bool RenderTextures(vtkActor* actor, vtkRenderer* renderer,
110  bool using_shader_program2);
112 
115 
116  // Owned. Result of merging the shader program of the renderer
117  // and the PropProgram.
119 
123 
124  // Point to CachedShaderProgram2 if Shading is on and the context
125  // supports it.
127 
137 
138 private:
139  vtkOpenGLProperty(const vtkOpenGLProperty&); // Not implemented.
140  void operator=(const vtkOpenGLProperty&); // Not implemented.
141 };
142 
143 #endif
vtkOpenGLProperty::AddShaderVariable
virtual void AddShaderVariable(const char *name, int numVars, double *x)
vtkGetObjectMacro
#define vtkGetObjectMacro(name, type)
Definition: vtkSetGet.h:232
vtkShaderDeviceAdapter2
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
Definition: vtkShaderDeviceAdapter2.h:34
vtkOpenGLProperty::PostRender
virtual void PostRender(vtkActor *a, vtkRenderer *r)
vtkOpenGLProperty::BackfaceRender
void BackfaceRender(vtkActor *a, vtkRenderer *ren)
vtkShader2Collection
a list of Shader2 objects.
Definition: vtkShader2Collection.h:35
vtkOpenGLProperty::RenderShaders
bool RenderShaders(vtkActor *actor, vtkRenderer *renderer)
vtkRenderingOpenGLModule.h
vtkOpenGLProperty::UseDefaultPropFS
bool UseDefaultPropFS
Definition: vtkOpenGLProperty.h:135
vtkTypeMacro
#define vtkTypeMacro(thisClass, superclass)
Definition: vtkSetGet.h:642
vtkOpenGLProperty
OpenGL property.
Definition: vtkOpenGLProperty.h:37
vtkgl::x
GLint GLint GLint GLint GLint x
Definition: vtkgl.h:11318
vtkOpenGLProperty::SetPropProgram
void SetPropProgram(vtkShaderProgram2 *)
vtkOpenGLProperty::AddShaderVariable
virtual void AddShaderVariable(const char *name, int numVars, float *x)
vtkOpenGLProperty::DefaultMainVS
vtkShader2 * DefaultMainVS
Definition: vtkOpenGLProperty.h:128
vtkOpenGLProperty::vtkOpenGLProperty
vtkOpenGLProperty()
vtkOpenGLProperty::CachedShaderProgram2
vtkShaderProgram2 * CachedShaderProgram2
Definition: vtkOpenGLProperty.h:118
vtkOpenGLProperty::LastRendererShaderProgram2
vtkShaderProgram2 * LastRendererShaderProgram2
Definition: vtkOpenGLProperty.h:120
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:34
vtkOpenGLProperty::DefaultPropFS
vtkShader2 * DefaultPropFS
Definition: vtkOpenGLProperty.h:131
vtkOpenGLProperty::DefaultPropVS
vtkShader2 * DefaultPropVS
Definition: vtkOpenGLProperty.h:130
vtkgl::name
GLuint const GLchar * name
Definition: vtkgl.h:11983
vtkOpenGLProperty::CurrentShaderProgram2
vtkShaderProgram2 * CurrentShaderProgram2
Definition: vtkOpenGLProperty.h:126
vtkProperty.h
vtkOpenGLProperty::SetMaterialProperties
static void SetMaterialProperties(unsigned int face, double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3], double specular_power, double opacity, vtkOpenGLRenderWindow *context)
vtkActor
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:51
vtkOpenGLProperty::AddShaderVariable
virtual void AddShaderVariable(const char *name, int numVars, int *x)
vtkOpenGLProperty::UseDefaultMainVS
bool UseDefaultMainVS
Definition: vtkOpenGLProperty.h:132
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkOpenGLProperty::LoadMultiTexturingExtensions
void LoadMultiTexturingExtensions(vtkRenderer *ren)
vtkOpenGLRenderer
OpenGL renderer.
Definition: vtkOpenGLRenderer.h:36
vtkOpenGLProperty::ReleaseGraphicsResources
virtual void ReleaseGraphicsResources(vtkWindow *win)
vtkOpenGLProperty::PropProgram
vtkShaderProgram2 * PropProgram
Definition: vtkOpenGLProperty.h:122
vtkOpenGLProperty::PrintSelf
virtual void PrintSelf(ostream &os, vtkIndent indent)
vtkgl::a
GLboolean GLboolean GLboolean GLboolean a
Definition: vtkgl.h:12312
vtkOpenGLProperty::New
static vtkOpenGLProperty * New()
vtkOpenGLProperty::~vtkOpenGLProperty
~vtkOpenGLProperty()
vtkgl::r
GLdouble GLdouble GLdouble r
Definition: vtkgl.h:11610
vtkGLSLShaderDeviceAdapter2
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2...
Definition: vtkGLSLShaderDeviceAdapter2.h:32
vtkOpenGLProperty::UseDefaultPropVS
bool UseDefaultPropVS
Definition: vtkOpenGLProperty.h:134
vtkOpenGLProperty::UseDefaultMainFS
bool UseDefaultMainFS
Definition: vtkOpenGLProperty.h:133
vtkShaderProgram2
GLSL Program.
Definition: vtkShaderProgram2.h:68
vtkRenderer
abstract specification for renderers
Definition: vtkRenderer.h:64
vtkOpenGLProperty::LastPropProgram
vtkShaderProgram2 * LastPropProgram
Definition: vtkOpenGLProperty.h:121
vtkOpenGLProperty::DefaultMainFS
vtkShader2 * DefaultMainFS
Definition: vtkOpenGLProperty.h:129
vtkShader2
GLSL Shader.
Definition: vtkShader2.h:62
vtkOpenGLProperty::GetShaderDeviceAdapter2
virtual vtkShaderDeviceAdapter2 * GetShaderDeviceAdapter2()
vtkgl::face
GLenum GLuint GLint GLenum face
Definition: vtkgl.h:13568
vtkProperty
represent surface properties of a geometric object
Definition: vtkProperty.h:64
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:41
vtkOpenGLProperty::ShaderDeviceAdapter2
vtkGLSLShaderDeviceAdapter2 * ShaderDeviceAdapter2
Definition: vtkOpenGLProperty.h:136
vtkOpenGLProperty::Render
void Render(vtkActor *a, vtkRenderer *ren)
vtkOpenGLProperty::RenderTextures
bool RenderTextures(vtkActor *actor, vtkRenderer *renderer, bool using_shader_program2)
VTKRENDERINGOPENGL_EXPORT
#define VTKRENDERINGOPENGL_EXPORT
Definition: vtkRenderingOpenGLModule.h:15