virtual ~vtkOpenGLContextBufferId()
virtual bool IsAllocated() const
#define VTKRENDERINGCONTEXTOPENGL_EXPORT
static vtkOpenGLContextBufferId * New()
vtkTextureObject * Texture
2D array of ids, used for picking.
virtual void PrintSelf(ostream &os, vtkIndent indent)
virtual void SetValues(int srcXmin, int srcYmin)
vtkOpenGLRenderWindow * Context
vtkOpenGLContextBufferId()
abstracts an OpenGL texture object.
virtual void ReleaseGraphicsResources()
2D array of ids stored in VRAM.
virtual void SetContext(vtkRenderWindow *context)
virtual bool IsSupported()
virtual vtkRenderWindow * GetContext()
virtual vtkIdType GetPickedItem(int x, int y)