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39 #ifndef vtkLightActor_h
40 #define vtkLightActor_h
99 double ClippingRange[2];
map vtkPolyData to graphics primitives
#define vtkGetObjectMacro(name, type)
vtkBoundingBox * BoundingBox
a virtual light for 3D rendering
a cone and a frustum to represent a spotlight.
#define vtkGetVector2Macro(name, type)
represents an 3D object for placement in a rendered scene
vtkCameraActor * FrustumActor
#define vtkTypeMacro(thisClass, superclass)
void SetLight(vtkLight *light)
void SetClippingRange(double dNear, double dFar)
window superclass for vtkRenderWindow
Fast Simple Class for dealing with 3D bounds.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
vtkPolyDataMapper * ConeMapper
a virtual camera for 3D rendering
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
static vtkLightActor * New()
GLboolean GLboolean GLboolean GLboolean a
abstract specification for Viewports
void ReleaseGraphicsResources(vtkWindow *)
a frustum to represent a camera.
void SetClippingRange(const double a[2])
void PrintSelf(ostream &os, vtkIndent indent)
virtual int HasTranslucentPolygonalGeometry()
#define VTKRENDERINGCORE_EXPORT
vtkConeSource * ConeSource
unsigned long int GetMTime()