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39 #ifndef vtkLegendScaleActor_h
40 #define vtkLegendScaleActor_h
represent and manipulate 3D points
virtual int RenderOverlay(vtkViewport *)
#define vtkGetObjectMacro(name, type)
void SetLabelModeToXYCoordinates()
draw vtkPolyData onto the image plane
virtual void BuildRepresentation(vtkViewport *viewport)
vtkAxisActor2D * BottomAxis
record modification and/or execution time
#define vtkTypeMacro(thisClass, superclass)
double CornerOffsetFactor
virtual int RenderOpaqueGeometry(vtkViewport *)
vtkPolyDataMapper2D * LegendMapper
window superclass for vtkRenderWindow
#define vtkSetClampMacro(name, type, min, max)
vtkTextProperty * LegendTitleProperty
annotate the render window with scale and distance information
vtkAxisActor2D * LeftAxis
static vtkLegendScaleActor * New()
virtual void GetActors2D(vtkPropCollection *)
a simple class to control print indentation
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
vtkTextProperty * LegendLabelProperty
#define vtkGetMacro(name, type)
virtual void ReleaseGraphicsResources(vtkWindow *)
abstract specification for Viewports
represent text properties.
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
abstract superclass for all actors, volumes and annotations
a actor that draws 2D data
concrete dataset represents vertices, lines, polygons, and triangle strips
Create an axis with tick marks and labels.
void SetLabelModeToDistance()
vtkCoordinate * Coordinate
void PrintSelf(ostream &os, vtkIndent indent)
#define VTKRENDERINGANNOTATION_EXPORT
vtkAxisActor2D * RightAxis