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22 #ifndef vtkLabelRenderStrategy_h
23 #define vtkLabelRenderStrategy_h
100 { this->RenderLabel(
x, tprop, label); }
vtkTextProperty * DefaultTextProperty
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkUnicodeString label)=0
#define vtkGetObjectMacro(name, type)
#define vtkTypeMacro(thisClass, superclass)
#define VTKRENDERINGLABEL_EXPORT
abstract base class for most VTK objects
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label, int maxWidth)
GLint GLint GLint GLint GLint x
virtual void ComputeLabelBounds(vtkTextProperty *tprop, vtkUnicodeString label, double bds[4])=0
static vtkUnicodeString from_utf8(const char *)
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label)
virtual bool SupportsBoundedSize()
window superclass for vtkRenderWindow
virtual void StartFrame()
~vtkLabelRenderStrategy()
virtual void SetDefaultTextProperty(vtkTextProperty *tprop)
a simple class to control print indentation
String class that stores Unicode text.
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkUnicodeString label, int vtkNotUsed(maxWidth))
Superclass for label rendering implementations.
represent text properties.
virtual void SetRenderer(vtkRenderer *ren)
virtual bool SupportsRotation()
abstract specification for renderers
Wrapper around std::string to keep symbols short.
void PrintSelf(ostream &os, vtkIndent indent)
virtual void ComputeLabelBounds(vtkTextProperty *tprop, vtkStdString label, double bds[4])
virtual void ReleaseGraphicsResources(vtkWindow *)