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39 #ifndef vtkInteractorStyleTreeMapHover_h
40 #define vtkInteractorStyleTreeMapHover_h
124 void GetBoundingBoxForTreeMapItem(
vtkIdType id,
float *binfo);
represent and manipulate 3D points
#define vtkGetObjectMacro(name, type)
virtual void SetInteractor(vtkRenderWindowInteractor *rwi)
An interactor style for a tree map view.
GLboolean GLboolean GLboolean b
void HighLightItem(vtkIdType id)
void SetTreeMapToPolyData(vtkTreeMapToPolyData *filter)
#define VTKVIEWSINFOVIS_EXPORT
converts a tree to a polygonal data representing a tree map
void SetHighLightWidth(double lw)
double GetHighLightWidth()
find world x,y,z corresponding to display x,y,z
#define vtkTypeMacro(thisClass, superclass)
GLint GLint GLint GLint GLint x
~vtkInteractorStyleTreeMapHover()
void PrintSelf(ostream &os, vtkIndent indent)
interactive manipulation of the camera specialized for images
A rooted tree data structure.
void SetSelectionLightColor(double r, double g, double b)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkSetStringMacro(name)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
vtkGetStringMacro(ExtensionsString)
platform-independent render window interaction including picking and frame rate control.
vtkInteractorStyleTreeMapHover()
void SetLayout(vtkTreeMapLayout *layout)
represent the vtkBalloonWidget
void HighLightCurrentSelectedItem()
GLdouble GLdouble GLdouble r
void SetSelectionWidth(double lw)
GLint GLint GLint GLint GLint GLint y
abstract specification for renderers
layout a vtkTree into a tree map
void SetHighLightColor(double r, double g, double b)
static vtkInteractorStyleTreeMapHover * New()
double GetSelectionWidth()