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39 #ifndef vtkInteractorStyleTrackballActor_h
40 #define vtkInteractorStyleTrackballActor_h
~vtkInteractorStyleTrackballActor()
virtual void OnRightButtonDown()
represents an 3D object for placement in a rendered scene
virtual void OnMiddleButtonUp()
GLenum GLenum GLenum GLenum GLenum scale
#define vtkTypeMacro(thisClass, superclass)
GLint GLint GLint GLint GLint x
#define VTKINTERACTIONSTYLE_EXPORT
void PrintSelf(ostream &os, vtkIndent indent)
virtual void OnMiddleButtonDown()
vtkInteractorStyleTrackballActor()
void FindPickedActor(int x, int y)
virtual void UniformScale()
a simple class to control print indentation
virtual void OnMouseMove()
provide event-driven interface to the rendering window (defines trackball mode)
GLint GLint GLint GLint GLint GLint y
virtual void OnLeftButtonDown()
vtkProp3D * InteractionProp
vtkCellPicker * InteractionPicker
virtual void OnRightButtonUp()
static vtkInteractorStyleTrackballActor * New()
virtual void OnLeftButtonUp()
ray-cast cell picker for all kinds of Prop3Ds
void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter, int NumRotation, double **rotate, double *scale)
manipulate objects in the scene independent of each other