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54 #ifndef vtkInteractorStyleTerrain_h
55 #define vtkInteractorStyleTerrain_h
map vtkPolyData to graphics primitives
virtual void OnMiddleButtonDown()
~vtkInteractorStyleTerrain()
virtual void OnRightButtonDown()
virtual void OnLeftButtonUp()
#define vtkTypeMacro(thisClass, superclass)
vtkInteractorStyleTerrain()
#define VTKINTERACTIONSTYLE_EXPORT
vtkPolyDataMapper * LatLongMapper
virtual void OnRightButtonUp()
vtkSphereSource * LatLongSphere
create a polygonal sphere centered at the origin
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
static vtkInteractorStyleTerrain * New()
manipulate camera in scene with natural view up (e.g., terrain)
void PrintSelf(ostream &os, vtkIndent indent)
#define vtkGetMacro(name, type)
virtual void OnMiddleButtonUp()
provide event-driven interface to the rendering window (defines trackball mode)
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
void SelectRepresentation()
virtual void OnMouseMove()
vtkExtractEdges * LatLongExtractEdges
virtual void OnLeftButtonDown()