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36 #ifndef vtkInteractorStyleJoystickActor_h
37 #define vtkInteractorStyleJoystickActor_h
virtual void OnLeftButtonUp()
vtkProp3D * InteractionProp
represents an 3D object for placement in a rendered scene
GLenum GLenum GLenum GLenum GLenum scale
#define vtkTypeMacro(thisClass, superclass)
virtual void OnRightButtonDown()
GLint GLint GLint GLint GLint x
virtual void OnMouseMove()
void PrintSelf(ostream &os, vtkIndent indent)
vtkInteractorStyleJoystickActor()
#define VTKINTERACTIONSTYLE_EXPORT
virtual void UniformScale()
virtual void OnLeftButtonDown()
void FindPickedActor(int x, int y)
a simple class to control print indentation
virtual void OnMiddleButtonDown()
static vtkInteractorStyleJoystickActor * New()
void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter, int numRotation, double **rotate, double *scale)
vtkCellPicker * InteractionPicker
provide event-driven interface to the rendering window (defines trackball mode)
GLint GLint GLint GLint GLint GLint y
virtual void OnRightButtonUp()
virtual void OnMiddleButtonUp()
~vtkInteractorStyleJoystickActor()
manipulate objects in the scene independently of one another
ray-cast cell picker for all kinds of Prop3Ds