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62 #ifndef vtkImageTracerWidget_h
63 #define vtkImageTracerWidget_h
82 #define VTK_ITW_PROJECTION_YZ 0
83 #define VTK_ITW_PROJECTION_XZ 1
84 #define VTK_ITW_PROJECTION_XY 2
85 #define VTK_ITW_SNAP_CELLS 0
86 #define VTK_ITW_SNAP_POINTS 1
102 {this->Superclass::PlaceWidget();}
103 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
104 double zmin,
double zmax)
105 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,
zmax);}
145 { this->SetProjectionNormal(0); }
147 { this->SetProjectionNormal(1); }
149 { this->SetProjectionNormal(2); }
244 #ifdef VTK_WORKAROUND_WINDOWS_MANGLE
245 # define SetPropA SetProp
246 # define SetPropW SetProp
249 #ifdef VTK_WORKAROUND_WINDOWS_MANGLE
represent and manipulate 3D points
#define vtkGetObjectMacro(name, type)
create 2D glyphs represented by vtkPolyData
dynamic, self-adjusting array of float
#define vtkTypeMacro(thisClass, superclass)
abstract base class for most VTK objects
GLint GLint GLint GLint GLint x
#define vtkSetClampMacro(name, type, min, max)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
object to represent cell connectivity
#define vtkGetMacro(name, type)
pick an actor/prop using graphics hardware
abstract API for pickers that can pick an instance of vtkProp
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
abstract superclass for all actors, volumes and annotations
GLint GLint GLint GLint GLint GLint y
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds