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40 #ifndef vtkImageSlice_h
41 #define vtkImageSlice_h
#define vtkGetObjectMacro(name, type)
void ShallowCopy(vtkProp *prop)
void ReleaseGraphicsResources(vtkWindow *win)
represents an 3D object for placement in a rendered scene
virtual int HasTranslucentPolygonalGeometry()
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
void SetStackedImagePass(int pass)
#define vtkTypeMacro(thisClass, superclass)
void SetMapper(vtkImageMapper3D *mapper)
virtual int RenderOverlay(vtkViewport *viewport)
void PrintSelf(ostream &os, vtkIndent indent)
window superclass for vtkRenderWindow
virtual vtkImageProperty * GetProperty()
virtual void Render(vtkRenderer *)
void SetProperty(vtkImageProperty *property)
represents an image in a 3D scene
void GetBounds(double bounds[6])
static vtkImageSlice * New()
unsigned long int GetMTime()
a simple class to control print indentation
vtkImageProperty * Property
abstract specification for Viewports
abstract superclass for all actors, volumes and annotations
abstract class for mapping images to the screen
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
abstract specification for renderers
vtkImageMapper3D * Mapper
#define VTKRENDERINGCORE_EXPORT
void GetImages(vtkPropCollection *)
unsigned long GetRedrawMTime()
virtual double * GetBounds()=0