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43 #ifndef vtkImageAnisotropicDiffusion3D_h
44 #define vtkImageAnisotropicDiffusion3D_h
127 double ar0,
double ar1,
double ar3,
int *coreExtent,
int count);
edge preserving smoothing.
GLuint GLuint GLsizei count
void Iterate(vtkImageData *in, vtkImageData *out, double ar0, double ar1, double ar3, int *coreExtent, int count)
#define vtkTypeMacro(thisClass, superclass)
int GradientMagnitudeThreshold
void ThreadedRequestData(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector, vtkImageData ***inData, vtkImageData **outData, int extent[6], int id)
vtkImageAnisotropicDiffusion3D()
topologically and geometrically regular array of data
a simple class to control print indentation
double DiffusionThreshold
#define VTKIMAGINGGENERAL_EXPORT
#define vtkGetMacro(name, type)
void PrintSelf(ostream &os, vtkIndent indent)
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
~vtkImageAnisotropicDiffusion3D()
void SetNumberOfIterations(int num)
static vtkImageAnisotropicDiffusion3D * New()
Filters that operate on pixel neighborhoods.