map vtkPolyData to graphics primitives
virtual int GetSplineType()
vtkSplineGraphEdges * Spline
convert a vtkGraph to vtkPolyData
vtkTextProperty * TextProperty
#define vtkGetObjectMacro(name, type)
virtual void SetVisibility(bool vis)
virtual void SetBundlingStrength(double strength)
A view containing a renderer.
vtkApplyColors * ApplyColors
virtual void SetSplineType(int type)
virtual void SetLabelArrayName(const char *name)
~vtkHierarchicalGraphPipeline()
#define VTKVIEWSINFOVIS_EXPORT
void RegisterProgress(vtkRenderView *view)
virtual const char * GetLabelArrayName()
virtual vtkSelection * ConvertSelection(vtkDataRepresentation *rep, vtkSelection *sel)
#define vtkTypeMacro(thisClass, superclass)
vtkHierarchicalGraphPipeline()
vtkGraphToPolyData * GraphToPoly
abstract base class for most VTK objects
virtual vtkTextProperty * GetLabelTextProperty()
apply colors to a data set.
vtkEdgeCenters * EdgeCenters
A node in a selection tree. Used to store selection results.
helper class for rendering graphs superimposed on a tree.
Sets theme colors for a graphical view.
virtual void ApplyViewTheme(vtkViewTheme *theme)
GLuint const GLchar * name
The superclass for all representations.
vtkGraphHierarchicalBundleEdges * Bundle
virtual bool GetColorEdgesByArray()
virtual bool GetLabelVisibility()
virtual void SetLabelVisibility(bool vis)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkSetStringMacro(name)
virtual void SetColorArrayName(const char *name)
virtual const char * GetColorArrayName()
char * ColorArrayNameInternal
subsample graph edges to make smooth curves
vtkGetStringMacro(ExtensionsString)
char * LabelArrayNameInternal
virtual void SetColorEdgesByArray(bool vis)
represent text properties.
vtkBooleanMacro(IgnoreDriverBugs, bool)
a actor that draws 2D data
void PrintSelf(ostream &os, vtkIndent indent)
virtual void SetLabelTextProperty(vtkTextProperty *prop)
draw text labels at 2D dataset points
Proxy object to connect input/output ports.
virtual bool GetVisibility()
generate points at center of edges
virtual void PrepareInputConnections(vtkAlgorithmOutput *graphConn, vtkAlgorithmOutput *treeConn, vtkAlgorithmOutput *annConn)
vtkDynamic2DLabelMapper * LabelMapper
GLuint GLuint GLsizei GLenum type
static vtkHierarchicalGraphPipeline * New()
vtkPolyDataMapper * Mapper
virtual double GetBundlingStrength()
layout graph arcs in bundles