map vtkPolyData to graphics primitives
#define vtkGetObjectMacro(name, type)
vtkGlobeSource * LowResEarthSource
A view containing a renderer.
vtkGeoInteractorStyle * GetGeoInteractorStyle()
vtkGeoAlignedImageRepresentation * AddDefaultImageRepresentation(vtkImageData *image)
A 3D terrain model for the globe.
#define vtkTypeMacro(thisClass, superclass)
virtual void SetTerrain(vtkGeoTerrain *terrain)
virtual void SetLockHeading(bool lock)
vtkActor * LowResEarthActor
Sphere patch with Lat/Long scalar array.
Sets theme colors for a graphical view.
virtual bool GetLockHeading()
virtual void SetGeoInteractorStyle(vtkGeoInteractorStyle *style)
virtual void PrepareForRendering()
#define VTKVIEWSGEOVIS_EXPORT
represents an object (geometry & properties) in a rendered scene
topologically and geometrically regular array of data
a simple class to control print indentation
static vtkGeoView * New()
A multi-resolution image tree.
vtkBooleanMacro(IgnoreDriverBugs, bool)
void PrintSelf(ostream &os, vtkIndent indent)
vtkPolyDataMapper * LowResEarthMapper
GLenum GLsizei GLenum GLenum const GLvoid * image
create hierarchies of vtkProp3Ds (transformable props)
void BuildLowResEarth(double origin[3])