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22 #ifndef vtkGLSLShaderDeviceAdapter2_h
23 #define vtkGLSLShaderDeviceAdapter2_h
59 const void *attribute,
76 vtkInternal* Internal;
virtual void PrintSelf(ostream &os, vtkIndent indent)
virtual void PrepareForRender()
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
#define vtkTypeMacro(thisClass, superclass)
vtkGLSLShaderDeviceAdapter2()
int GetAttributeLocation(const char *attrName)
static vtkGLSLShaderDeviceAdapter2 * New()
a simple class to control print indentation
~vtkGLSLShaderDeviceAdapter2()
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2...
GLenum GLenum GLuint components
virtual void SendAttribute(const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)
GLuint GLuint GLsizei GLenum type
#define VTKRENDERINGOPENGL_EXPORT