virtual void ComputeMatrix()
a subclass of actor that always faces the camera
#define vtkGetObjectMacro(name, type)
virtual void Render(vtkRenderer *ren)
virtual int HasTranslucentPolygonalGeometry()
#define vtkTypeMacro(thisClass, superclass)
virtual void SetCamera(vtkCamera *)
window superclass for vtkRenderWindow
virtual void ReleaseGraphicsResources(vtkWindow *)
void ShallowCopy(vtkProp *prop)
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
a virtual camera for 3D rendering
abstract specification for Viewports
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
abstract superclass for all actors, volumes and annotations
static vtkFollower * New()
void PrintSelf(ostream &os, vtkIndent indent)
abstract specification for renderers
#define VTKRENDERINGCORE_EXPORT
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
virtual void Render(vtkRenderer *, vtkMapper *)