data structure to represent mouse events.
void SetLastScenePos(const vtkVector2f &pos)
#define VTKRENDERINGCONTEXT2D_EXPORT
void SetLastScreenPos(const vtkVector2i &pos)
void SetScreenPos(const vtkVector2i &pos)
vtkVector2i LastScreenPos
vtkVector2i GetScreenPos() const
void SetLastPos(const vtkVector2f &pos)
void SetPos(const vtkVector2f &pos)
vtkVector2f GetScenePos() const
void SetInteractor(vtkRenderWindowInteractor *interactor)
vtkVector2f GetPos() const
void SetButton(int button)
vtkVector2f GetLastPos() const
vtkVector2f GetLastScenePos() const
vtkRenderWindowInteractor * GetInteractor() const
vtkVector2i GetLastScreenPos() const
void SetScenePos(const vtkVector2f &pos)
vtkRenderWindowInteractor * Interactor