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34 #ifndef vtkCheckerboardRepresentation_h
35 #define vtkCheckerboardRepresentation_h
#define vtkGetObjectMacro(name, type)
provide the representation for a vtkSliderWidget with a 3D skin
show two images at once using a checkboard pattern
void SetTopRepresentation(vtkSliderRepresentation3D *)
~vtkCheckerboardRepresentation()
virtual int RenderOverlay(vtkViewport *viewport)
#define vtkTypeMacro(thisClass, superclass)
vtkImageActor * ImageActor
static vtkCheckerboardRepresentation * New()
virtual int HasTranslucentPolygonalGeometry()
window superclass for vtkRenderWindow
represent the vtkCheckerboardWidget
vtkSliderRepresentation3D * LeftRepresentation
vtkCheckerboardRepresentation()
#define vtkSetClampMacro(name, type, min, max)
virtual void GetActors(vtkPropCollection *)
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
void SetRightRepresentation(vtkSliderRepresentation3D *)
vtkSliderRepresentation3D * TopRepresentation
a simple class to control print indentation
void SetImageActor(vtkImageActor *imageActor)
#define vtkGetMacro(name, type)
void SliderValueChanged(int sliderNum)
void SetCheckerboard(vtkImageCheckerboard *chkrbrd)
abstract specification for Viewports
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
void SetLeftRepresentation(vtkSliderRepresentation3D *)
void PrintSelf(ostream &os, vtkIndent indent)
draw an image in a rendered 3D scene
vtkImageCheckerboard * Checkerboard
void SetBottomRepresentation(vtkSliderRepresentation3D *)
GLubyte GLubyte GLubyte GLubyte w
vtkSliderRepresentation3D * BottomRepresentation
virtual void ReleaseGraphicsResources(vtkWindow *w)
virtual void BuildRepresentation()
vtkSliderRepresentation3D * RightRepresentation