Go to the documentation of this file.
25 #ifndef vtkCameraActor_h
26 #define vtkCameraActor_h
map vtkPolyData to graphics primitives
#define vtkGetObjectMacro(name, type)
double WidthByHeightRatio
vtkPolyDataMapper * FrustumMapper
represents an 3D object for placement in a rendered scene
vtkFrustumSource * FrustumSource
create a polygonal representation of a frustum
vtkProperty * GetProperty()
#define vtkTypeMacro(thisClass, superclass)
window superclass for vtkRenderWindow
static vtkCameraActor * New()
void SetCamera(vtkCamera *camera)
void PrintSelf(ostream &os, vtkIndent indent)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
unsigned long int GetMTime()
a virtual camera for 3D rendering
#define vtkGetMacro(name, type)
abstract specification for Viewports
vtkSetMacro(IgnoreDriverBugs, bool)
a frustum to represent a camera.
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
virtual int HasTranslucentPolygonalGeometry()
represent surface properties of a geometric object
#define VTKRENDERINGCORE_EXPORT
void SetProperty(vtkProperty *p)
void ReleaseGraphicsResources(vtkWindow *)