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87 #ifndef vtkBrokenLineWidget_h
88 #define vtkBrokenLineWidget_h
105 #define VTK_PROJECTION_YZ 0
106 #define VTK_PROJECTION_XZ 1
107 #define VTK_PROJECTION_XY 2
108 #define VTK_PROJECTION_OBLIQUE 3
124 {this->Superclass::PlaceWidget();}
125 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
126 double zmin,
double zmax)
127 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,
zmax);}
150 { this->SetProjectionNormal(0); }
152 { this->SetProjectionNormal(1); }
154 { this->SetProjectionNormal(2); }
156 { this->SetProjectionNormal(3); }
304 void Scale(
double *p1,
double *p2,
int X,
int Y);
306 void Spin(
double *p1,
double *p2,
double *vpn);
map vtkPolyData to graphics primitives
represent and manipulate 3D points
#define vtkGetObjectMacro(name, type)
create an array of quadrilaterals located in a plane
#define vtkTypeMacro(thisClass, superclass)
abstract base class for most VTK objects
GLint GLint GLint GLint GLint x
GLsizei const GLfloat * points
#define vtkSetClampMacro(name, type, min, max)
create a polygonal sphere centered at the origin
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
#define vtkGetMacro(name, type)
create a line defined by two end points
vtkBooleanMacro(IgnoreDriverBugs, bool)
vtkSetMacro(IgnoreDriverBugs, bool)
abstract superclass for all actors, volumes and annotations
GLint GLint GLint GLint GLint GLint y
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds